Archive for januar 2008

Kort opdatering til læsere og brugere

januar 26, 2008

Vi vil gerne være de første til at indrømme at der er ret sløvt her på siden. Forventningerne til siden er som de skal være, det der bekymrer os mest er forummets brug, der er simpelthen ikke nok diskussioner, og emner igang som vi havde regnet med. Derfor har vi på et møde diskuteret sidens fremtid, og er kommet frem til en masse. De mest benævnelsesværdige er som følger:

Siden funktionalitet
Vi mener at siden har et for avanceret system i forhold til hvad det er vi vil være. Derfor har vi aftalt med en webdesigner at ændre siden totalt, siden vil få et mere bloggy design, som vil passe bedre til vores stil. Det er endnu uvist hvornår siden nye design træder i kraft, dog vil det blive i år 2008.

Forum
Hvad angår forummet, er vi kommet frem til faktisk helt at glemme det. Så snart vores nye design bliver klart, vil vi gå igang med en “forvandling” af forummet, således at det kun vil blive benyttet til spørgsmål. Stadig vil være klar med et svar efter kort tid.

Download
Vi ved godt at det trækker lidt med downloads, og at det måske går lidt sløvt til, derfor har vi valgt at følge med moden, og vil med tiden tilføje alle download til det kendte .torrent format.

Derudover har vi aftalt, og fundet frem til en masse andre ting, som vi ikke mener skal offentligtgøres på nuværende tidspunkt.

Tak for jeres tid. Mvh. FMFans.dk

Super Cut-Out Facepack

januar 26, 2008

Godaften alle kære brugere og læsere. Vi er glade for langt om længe, og endeligt at kunne præsentere vores første grafiske arbejde. Det lyder måske helt vildt stort, men det er det ikke. Det vi har formået at gøre er at samle en masse facepacks og lavet dem til én stor. Altså en Super Cut-Out Facepack, som er lavet efter standarden, altså Cut-Out stilen.

facepack artikel

Filen indeholder billedfiler (Facepacls) med langt over 200 klubber og 6000 spillere. Altså skulle dette være nok til at få et realistisk look i dit spil. Vi vil med tiden udvide filen, så snart der kommer flere facepacks, eller hvis der kommer forespørgelser.

dwl

FM Modifier 2.23 (8.0.1&WSM)

januar 20, 2008

Den populære editor FM Modifer er nu igen kommet i en ny version. Den nye version 2.23 ligner egentligt den ældre version meget, den eneste forskel der ligger bag er udseendet på programmet, og at WSM (World Wide Soccer Manager) brugere nu også kan drage fordel af dette program. Igen kan vi takke Jpee, som er manden bag programmet for at fodre os med en endnu bedre editor.

FM Modifier 2.23

Klik på billedet for at se det i et større format

dwl

SIgames ude med ny patch?

januar 17, 2008

Ifølge FMUnderground.net er der gået rygter igang om at SIgames vil udgive en ny patch, den nye patch vil indeholde nogle fejlrettelser, men også det opdaterede Januar transfervindue. Derudover vil der helt sikkert komme nogle uofficielle patches der kan bruges, de er meget mere præcise og indeholder langt mere, men igen er man til originaler er man til originaler, og ikke “kopier”.

Vi er lidt overasket over denne melding, da de i udgivelsen af 8.0.1 patchen sagde at det ville blive den endelige. FMUnderground at lavet lidt research i det officille forum og fortæller at antallet af skudratio, er noget de har arbejdet på da mange kampe var for urealistiske. Efter denne melding vil FMFans.dk selvfølgelig være fremme i skoene med flere nyheder ang. dettte emne.

Kilde: FMUnderground.net 

Guide: Holdsnak/Teamtalks (Engelsk)

januar 17, 2008

This is a guide for perfecting your team talks, in particular, 1/2 time team talks in footaball manager 08 written by Wolfsong from sigames forums. The key idea of this guide is that successful team talks need to differentiate players who overperform/underperform and say special things to those individuals, instead of using general team talks only.I have been following this guide in my brain whenever I play and I have won 370 games, drew 91, lost 50 till 2016 in my 8.0.1 game. The achievements include 2010 Wolrd Cup winner with Ivory Coast, 2012 African Nations winner with Ivory Coast, 3 times Italian Series A winner with Roma (2012/13-2014/15) and 2014 Euro Champions League winner with Roma since I joined Roma in 2012.
I have only ever had just two tactics and I always leave everything at normal except for individual mentalities (Rule of One) and defense line, and except when I need to counter 4-2-4. So team talks have played a big part in my career in fm08 so far.

Hopefully the above raises your interest to read on, now let’s get on with the team talks. There are seven main factors that affect the choice of team talks in fm08:

1- Player performance i.e. match ratings;
2- Player morale/squad morale;
3- Player personality/squad personality;
4- Home/away;
5- Linked with factor 2: Prematch odds;
6- Whether the opponent is your rival;
7- Whether the target player is a substitute brought on.

Now don’t be scared by the long list, some factors will not need to be considered for some team talks, as I shall explain below: Pre-Match:

Pre-match team talks are relatively straight forward and has less effect than 1/2 time team talks. Pre-match team talks generally only need to take into account factors 2, 4, 5 and 6. There is generally no need for individual team talks here, except a ‘no pressure’ may be used on young players making his debut. The new “pick up where you left from” rarely has any effect from my experience.

My suggestions for general pre-match team talks are as follows:

1- Home and you are heavily favoured by prematch odds, and when morale is above average: “I expect a win.

Likely outcome: one or two players ‘Gained focus‘; or no effect according to feedback screen, but your team performs well in the 1/2 half anyway.

2 -Home and odds are close or you are slightly favoured: “You can win this game!”

Likely outcome: a few players “looked delighted“, somtimes “seemed motivated“. “looked delighted”“.

3- Home and your opponent is heavily favoured: “Wish Luck!”

Likely outcome: a few players “looked delighted“, somtimes “seemed motivated“.

4- Home and your opponent is your rival: “For the fans!”

Likely outcome: no effect based on feedback, but this always guarantess me an excellent 1/2 performance by my team.

5- Away and you are heavily favoured: “You can win this game!”

6- Away and odds are close: Either “You can win this game!” or “Wish luck.”

7- Away and your opponent is favoured: “Wish luck.”

8- Away and your opponent is heavily favoured: “Pressure is off!”

Likely outcome: a few players are “more relaxed“.

If your are playing the World Cup or other continental cups, then the Home/away factor is taken away, simply base your pre-match team talks on odds and morale.

Half-time team talks:

This is the main part of this guide. I have turned hundreds of matches around using 1/2 time team talks, not counting the differences team talks have made between a draw and a win. Half-time team talks mainly need to take into account almost all factors: 1,2,3,4,5 and 7.

1- Home and you are winning by 1 goal margin:

General team talk: “Encourage”. Likely result: a few players ‘looked delighted’, sometimes ’seemed motivated’.

Individual team talk:

“Disapointing” on players with rating 6, careful that this does not work on new signings or young players making his debut.
Likely result: “Fired-up” or “Inspired” or “Seemed motivated” or any of the above couple with “Angered”. Sometimes no effect. Likely “Lost confidence” if used on new signings or young players.

“You have faith” on players with ratings 8+ and substitutes at 1/2 time, especially effective on strikers/AMs.
Likely results: “Inspired to a great performance”, “Inspired to a better performance”, “Morale boost”, “Seemed motivated”, “Happy” or “Looked delighted”. Rarely no effect. Which result depends on player personality.
Works sometimes on strikers with rating 7 too and occassionally on youngsters with rating 6.

Correct use of ‘disappointing’ and ‘you have faith’ will 99% guarantee you a win by 90mins.

What if the player has a rating 5? Substitute him off, say ‘disappointg’ or ‘angry’ to him, and say ‘you have faith’ to the player coming on.

2- Home and you are winning by more than 1 goal margin:

General team talk: “Pleased” or “Thrilled” depending on the winning margin.
Likely result: No effect or ‘does not seem to be listening’ but it does help to avoid negative reactions by saying something else. Only for new signings or in the 1st couple of games you are in charge, you will get ‘happy’ ’seemed motivated’ effects by these team talks.

Individual team talks same as in point 1.

3- Home and you are drawing:

General team talk: “You can win this!” if most player ratings are 7+. Likely result: Some players “Looked delighted” “Happy” “Seemed motivated”. Some players no effect.

“Disappointing” if average rating is 6 and morale is good + , likely result: a few players “inspired”, “fired-up”,”seemed motivated”. Sometimes “lost confidence” “seemed confused” if the player has rating 7+ or if the player morale is low, thus you need to do individual team talks for those players: “you have faith” or “pleased”.

In this scenario you have no access to “you have faith”. However, there is an even better option here: “You can make the difference!” Effective only on strikers and attacking midfielders, this, coupled with ‘disapponting’ will often turn the draw into a win by 90mins. Very good on strikers with rating 8, sometimes rating 7, and excellent on substute strikers.
Likely effect: “Inspired to a great performance”, “Inspired to a better performance”, “Morale boost”, “Seemed motivated”, “Happy” or “Looked delighted”. Rarely no effect.

Note that “you can make the difference!” does not work on players with ratings 6, therefore if you have a striker at rating 6 at 1/2 time and you have a good substitute on the bench, put the substitute on, say ‘you can make the difference’ to him and disppointing to the starter, and watch the substitute making the difference. Alternatively you can leave the rating 6 striker on and say ‘disappointing’ to him and hope that he gets inpired or motivated. If he remains at rating 6 60-70 mins into the game, you know that the team talk has not worked, substitute him off ASAP.

An example:

I was drawing 0-0 with Modena as Roma at home after the 1s 45mins (I was heavily favoured of course), 7 of the 11 players had rating 7, so I said “you can win this game” as a genearl team talk. My striker Antunes and one of my DCs Pearce were on rating 6, they are the important positions and I can’t afford them to continue underperform, so I substituted another striker Nazarith on and said “you can make difference” to him, at the same time Richards was brought on for Pearce with no individual team talks on him as I know that a DC does not usually make the difference when I am looking for a win. My AML Menez and MC Hornbig were on rating 6 as well, these are not crucial positions so I could try ‘disappointing’. The results: Click For Screen Shot.

4- Home and you are losing:

General team talk: “You can win this” if most player ratings are 7+. Likely result: Some players “Looked delighted” “Happy” “Seemed motivated”. Some players no effect.

“Disappointing” if average rating is 6 and morale is good + , likely result: a few players “inspired”, “fired-up”,”seemed motivated”. Sometimes “lost confidence” “seemed confused” if the player has rating 7+, thus you need to do individual team talks for those players: “you have faith” or “pleased”. (Copy and paste from above ^^)

I rarely go more harsh than disappointing for general team talks, if you feel like it, go for it and give me feebacks of your results.

Individual team talks: Similar to those in point 3, again here ‘you can make the difference’ and ‘disappoiting’ are you best friends which will turn the game around. Don’t be surprised if you get a news item that one of your players praises your team talk and credits you for the turnaround after the match.

Away scenarios

Because my hands are getting tired typing…I will not separate all away scenarios, as they are similar to home scenarios but note the following:

Go less harsh
(as suggested by the tips in the game) for both general team talks and individual teams talks. ‘Disappointing’ rarely works away, either as general team talk or individual team talk, unless you are heavily favoured, e.g. Chelsea away vs…hmm… Leeds…
Therefore if you have a striker at rating 6 by 1/2 time and you are drawing/losing, don’t say ‘disappointing’ as you do at home. “You have faith” or a general “you can win!” works occassionally but the best option for me is to substitute him off and say ‘you can make the difference!” to the player coming on.

Post-match team talks:

Post-match team talks is as straight-forward as pre-match. The goal here is to keep morale up, without ignoring poor performances. Here player rating is the key factor. If most players have rating 7, say pleased, even if you lost or drew. If most players have rating 6 at home, disappointing is the right one; thrilled if most of your players are on 8+. Individually, say delighted/fantastic to those with rating 8+ and don’t be surprised that those players soon list you are their favoured personnel. Say disappointing to rating 6s, if other players hav e 7+. Angered to rating 5 is justified, the player may be ‘angered’ too as a result, but that does help keep his motivation up.

The 3 team talks are linked, if you said pressure is off at the start, a disappointing does not work at 1/2 time even if the player is on rating 6, similarly even if you lose the game, you should not say disappointing. A sympathise is a good option here.

****Update ***

‘warn against complacency’, I use it occassionally only as a general pre-match team talk in the Home 2nd leg of cup eliminations e.g. When I won 2-0 or more in the 1st leg away, in the 2nd leg I warn my players against complacency. Also I check if the squad morale is high, if morale is low, I fear that this will have negative effects. The feedbacks on this is usually no effect.

I have just completed the 2015/16 Italian Series A season with Roma. This example shows the beauty of ‘disappoiting’ and “you have faith” combined with correct substitutions.

Prior to the last match of the season against Palemo at home, my Roma was 1 point behind Palemo, so obviously I needed a win to secure the title.

At 1/2 time I was losing 0-1 despite dominating possession and shots on goal. 7 players were on rating 7, but 4 of my players: AMR Nasri, DL Bale, MC Iniesta and Striker Nazarith were on rating 6; AML Ben Arfa was carrying an injury, so I substituted Menez on, here is what I said to these players and the effects:

Click For Screen Shot.

60 mins into the game the score was still 0-1, however I noticed that the performance of Nasri, Bale and Iniesta improved considerably and their ratings became 7 at that time. Striker Nazarith, however, continued to miss chances and his rating stayed at 6, so I knew that my team talk did not work on him and substituted him off for Carlos Vela immediately.

The ratings at the end of the match:

Click For Screen Shot.

As you can see, Nasri, Bale and Iniesta each provided an assist and their ratings all improved from 6 at 1/2 time to 8 by the end of the match.

So I got to enjoy the praise from my captain Mertesacker

Click Here For Screen Shot.

Also just to add, for post-match team talks, after a few games, the feedback screen almost always says ‘noting specific noted’ or ‘doesn’t seem to be listening’. However, follow the guide anyway because it does strengthen your relationships with the players if you praise their exceptional performances. You sometimes get a post match news item that says something like ‘xxx is delighted to be singled out in the post match team talk’

About pre-press talk and manager interaction, unfortunately I am not making use of them that much, so I am not as confident talking about them as I am for team talks. When my squad morale is superb,which is very often if good team talks are done consistently, I decline to comment on anything because a random negative reaction may be detrimental. However, there is a general guide posted by wwfan a while ago for fm07 that applies to fm08 pre-press talk as well, I couldn’t find the original post so I rewrite them here briefly (Note this is a general guide, although it tries to minimises negative effects of pre-press talks, one or two players may still react badly because the exactly effect depends on player personality. When morale is average – low, use of this may help boost the morale of a few players.

1. Home and odds are heavily favoured to you – here heavily means really heavily – e.g. Serie A top team vs Serie B Bottom team: “xxx is a team that I really expect to beat” or any other variations of wording of this.

2. Home and odds are favoured to you- e.g. Serie A top team vs Serie A mid – bottom team: “we can beat xxx if my players play to their best” or any other variations of wording of this.

4. Home and odds are in opponent’s favour – hard one to do here, can try either “we can beat xxx if my players play to their best” or “xxx will cause us problems”. Effect is rather random.

3. Home or Away and odds are close – Decline to comment.

4. Away and you are very heavily favoured – “we can beat xxx if my players play to their best”

5. Away and you are favoured- again hard one to do, I prefer “xxx will cause us problems”, or you can try “we can beat xxx if my players play to their best” .

6. Away and your opponent is favoured – “xxx will cause us problems”

7. Away and your opponent is heavily favoured – The option that says you can’t win…

I will write a bit more on other stuff like mind game etc when I get back from work. But as I said, I rarely use them now because of how good team talks can be.

*Denne guide er taget fra det officielle FM Forum. Link

Oskarssons EDT Maker 0.8b

januar 15, 2008

Som nævnt i vores interview med Dan Oskarsson ville der inden længe udkomme en ny version. Inden længe er så i dag! Version 0.8b er blevet udgivet, og det er med fire opdateringer og tilføjelser. Det basale for LNC filerne er blevet lavet, derudover er der nu mulighed for at ændre spilleres navne, samt tuneringsnavne med LNC. Og til sidst er det mindre fejl der er blevet ændret. Oskarssons EDT Maker 08b

Smut ind på vores forum og download programmet. Klik her.

Interview med Dan Oskarson

januar 12, 2008

Nu hvor der er flere og flere der bliver mindre ukendt med brugen af EDT, DDT og LNC filer, har jeg taget mig en portion tid, og fået fat i et interview med skaberen af Oskarssons EDT Maker. Dan Oskarsson bor i byen Birmingham i England, han er 28 år og er veteran indenfor FM/CM verdenen. Han er uddannet IT-Supporter, og har for nyligt fået nyt job, dog med samme stilling.

Det store spørgsmål, og svar som jeg søgte var hvordan han fik idéen til at lave dette EDT, DDT og LNC program.
Første gang jeg fik idéen til programmet var for nogle år tilbage, da EDT filer blev introduceret i CM03. Jeg begyndte at bruge dem meget, jeg lavede dem også til andre folk, jeg følte dog at der var meget tid og sved på panden der kunne spares væk ved at bruge et lille program til det. På det tidspunkt vidste jeg dog ikke hvordan man programmerede, så jeg ventede indtil gutterne bag nerazzurri.net lavede deres. Senere hen, nærmere omkring november 2007, besluttede jeg mig for at lave mit eget program, egentligt ikke for at konkurrede med nerazzurri.net, men bare for at have et EDT program som virkede præcist som jeg ville have. Da jeg så fik det basale lavet, besluttede jeg mig for at udgive det til resten af FM scenen i slutningen af november, for at blandt andet at se om det blev brugbart, og indtil videre har der kun været god respons.

EDT Maker

Hvad er dine planer for den næste tid så?
I fremtiden håber jeg at S.I vil tilbyde mig et jo, hvor jeg kan arbejde med Football Manager, ej jeg drillre bare. Mere seriøst ser jeg mig om efter en karriere inden for programmering, forhåbentligt spil relateret, ligesåvel som at rejse rundt i verden. Og hvad angår EDT Maker, der ser jeg frem til at få lavet de sidste funktioner for EDT, DDT og LNC, og derefter noget søgefunktion-noget, der gør livet lidt nemmere.

Dan har på tiden desværre ikke meget tid til overs, dog har han fortalt os at han regner med at udgive en ny version af programmet inden længe. I den nye version vil der være mulighed for LNC funktioner – så vent og se nærmere!

Denne artikel er blevet skrevet i samarbejde med FM Wiki: http://footballmanager.wikia.com.

FM2008 til Xbox 360

januar 11, 2008

I dag har SIgames annonceret at Football Manager 2008 vil udkomme til Xbox 360. Udgivelsen vil finde sted d. 28 marts 2008. Spillet vil komme med stort set de samme funktioner som vi i dag har i PC og Mac udgaverne, forskellen vil bare ligge i at Xbox 360 brugere vil kunne spille mod hinanden gennem Xbox Live. Xbox360

Lille opdatering

januar 5, 2008

Vi har fra igår til i dag været rundt på siden og rettet nogle småfejl som kunne være skyld i sideproblemer, derudover har vi tilføjet tre nye ting i sidebaren ovre til højre. Øverst ser man nu tre hurtige genveje til at oprette en ny bruger, logge ind eller kontakt. Under der har vi de 10 seneste forumemner, hvor man nu vil kunne se hvilken kategori de er postet i, og under dem er der kommmet en afstemningsboks, hvor vi håber folk vil stemme i.

Vi er allerede på nuværende tidspunkt gået i gang med at aftale hvad der skal tilføjes om arbejdes på næste gang. Vi har nået nogle punkter som vi er blevet enige om, dog vil vi endnu ikke udtale os om disse, men snus rundt på siden så vil i allerede nu kunne se hvad der er blevet ændret småt på.

Spillerdatabase: Igor Akinfeev

januar 5, 2008

Igor Akinfeev

Fulde navn: Igor Vladimirovich Akinfeev
Fødselsdag: 8 april 1986
Sted: Vidnoye, Rusland
Højde og Vægt: 185-78
Nuværende klub: CSKA Moscow (2002)
Andre klubber: Ingen

Da Igor Akinfeev var 17 år, rasede han ind som CSKAs førsteholdsmålmand, og har været det siden. Han har formået at samle diverse ærespoint som inkludrerer UEFA Cup, to nationale mesterskaber, og “Zvezda” som bliver givet til den bedste fodboldspiller i det tidligere område, Soviet Union. Igor Akinfeev er også viceanfører for CSKA Moscow, var kaptajn to gange i Champions League kampe mod FC Porto og Hamburg SV i 2006.

I 2004 blev Igor Akinfeev kaldt op tildet russiske landshold, og fik tredjemålmands posten i Euro 2004, bag Sergei Ovchinnikov og Vyacheslav Malafeev. Hans første store debut var d. 30 marts 2005, i en Verdensmesterskab kamp mod Estland. Han blev ruslands førstemålmand, efter en langvarig skade fra Yvacheslav Malafeev, bestemt af Guus Hiddink. D. 6 maj 2007, fik Akinfeev en knæskade i 1-1 kampen mod FC Rostov, som tog ham ud i godt 6 måbeder, hvilket resulterede i at han mistede sin førsteholdsmålmands post, til Vyacheslav Malafeev, og senere Vladimir Gaboulov. Han vendte tilbage til det russiske hold, tidligt i november, men blev ikke meldt klar til Europa Mesterskabs kvalifikationen mod Israel. På tiden venter han på at vende tilbage til Rusland, men må se en stor kamp om posten fra en af de tre målmænd spots fra Europa Mesterskabet 2008, fra Vyacheslav Malafeev, Vladimir Gaboulov, Dmitri Borodin og Anton Shunin,

I sin anden Champion League deltagelse, havde han en rekord på 362 minutter uden af fået mål gået ind, indtil Kampdag 5 mod FC Porto. Igor Akinfeev er desuden sat i forbindelse med et flyt væk fra CSKA til Arsenal FC.